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RTS Unit Defense


Focus on individual unit tactics.


The use of heavy units can be used to absorb heavy fire, but lighter units can be used for raids and scouting. The game systems may or may not support cover, but cover is important for a base. A good base should have cover, but be surrounded by an area with no cover and a fence or other blockade.


A regroup point is vital to being able to regain force. A medic should be kept away from the major battle. Use of formations is discouraged for modern warfare games. HP must be considered. Emplacements and towers should be avoided unless their destruction is necessary. Micro Manage a battle in a RTS game. Keep producing workers.


Commands:


Regroup point, Regroup

Roger

Copy That

Attacking

Defending

Hostiles Seen

Friendlies Seen

Search And Destroy

Over

Medic Stat

Take Position

Free Fire Zone

Say Again, Never say "repeat" that could be misread as an order to bombard an area again in a multilayer game

Post Artillery

Take Cover

Suppression Fire Requested

Move, Move

Attack Prime

On Our Way

Secure the Middle Ground

Fire in the Hole(World War One and Two Simulations)

Retreat

Box Formation Artillery Bombard

Dig Fox Hole, or Fortify Position (only applies to games with that function, like L General)

Secure The LZ(warzone2100 has this function)

Request Evac Point

Proceed to Evac Point